Page 1299 - Week 04 - Wednesday, 3 April 2019

Next page . . . . Previous page . . . . Speeches . . . . Contents . . . . Debates(HTML) . . . . PDF . . . . Video


The time line also allows the reviewer to liaise with the new Integrity Commissioner, and we believe it is vital that these processes interact positively and productively. However, as members would be aware, at this point there appears to be a significant hold-up in the appointment of the Integrity Commissioner, according to the Canberra Times report. Given that this looks like it may not occur in this sitting period, this is a concern both for the Integrity Commission commencement in July but also for the PID reviewer to be able to do their work.

When we discussed this issue with the government in February we were also keen to see a public consultation process integrated as part of the review, as it is key that any people who may have lodged PIDs over the past six years are able to give their feedback to the reviewer on their experience of using this process. As we can see in Mr Barr’s amendment, this community consultation has been incorporated into the plan and the time line. However, we are not convinced that a public inquiry process is necessarily the best way to air those concerns, given that the whole point of the scheme is to protect whistleblowers. Instead, we have asked that the committee report back to the Assembly by the end of this year on the progress of the review.

The process requires the final legislation to be presented to the Assembly by the June sitting next year, allowing for the relevant committee to examine draft legislation and for the Assembly to be able to pass the legislation, if it so desires, within this term. We are very pleased to see the review process get underway, and the Greens will support this motion as amended.

Amendment agreed to.

Original question, as amended, resolved in the affirmative.

Recreation—gaming and e-sports

MR PETTERSSON (Yerrabi) (3.17): I move:

That this Assembly:

(1) notes the rise in popularity of e-sports and its potential as the future of gaming and sport as evidenced by:

(a) sales of video games were projected to hit US$138 billion in 2018;

(b) e-sports is projected to become a US$1.5 billion industry by 2020 with a global audience of 600 million;

(c) inclusion in the Asian Games as a demonstration sport in 2018 with discussions underway to make e-sports an official sport of the 2022 Asian Games; and

(d) in 2017, 60 million viewers of the final series of just one popular e-sport, compared to the National Basketball Association finals in America averaging 20 million per game over a seven game series;

(2) also notes the potential partnerships for e-sports in the Capital, including:

(a) the strong popularity of e-sports in the Asian market and among our target international engagement demographics;


Next page . . . . Previous page . . . . Speeches . . . . Contents . . . . Debates(HTML) . . . . PDF . . . . Video